Large City: Inverop

Inverop

Inverop
Example Sylvin architecture.
StateSylvanian Empire
ProvenceMonorford County
Sub ProvenceShadebay Dutchy
RegionSêthês-thëti Forest
Founded1086
Community LeaderEarl Zlkèbm Hibler
Area268 km2 (107 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation4464 m (14645 ft)
Average Yearly Precipitation142 cm/y (55 in/y)
Population63826
Population Density238 people per km2 (596 people per mi2)
Town AuraWild Magic
Naming
Native nameInverop
Pronunciation/inver/ /op/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Inverop (/inver/ /op/ [Translation Unavailable]) is a subtropical Large City located in Shadebay Dutchy, Monorford County, within the Sylvanian Empire.

The name Inverop is derived from the Sylvin language, as Inverop was founded by Gadonhëm Alderman, who was culturaly Sylvin.

Climate

Inverop has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 14°C (57°F). Inverop receives an average of 142 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Inverop covers an area of nearly 268 km2 (107 mi2), and an average elevation of 4464 m (14645 ft) above sea level.

Overview

Inverop was founded durring the late 12th century in summer of the year 1086, by Gadonhëm Alderman. The establishment of Inverop was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gadonhëm Alderman struck deals with nearby nations and communities to establish Inverop as a prison colony.

Inverop was built using the conventions of Sylvin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Inverop is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Inverop is buildings are arranged arrounded highly ordered system of crampt packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Inverop's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Inverop makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Inverop possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Inverop has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Inverop has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Inverop. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Inverop's parks.

Inverop has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Inverop.

Inverop has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Inverop has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Inverop has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Inverop has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Inverop has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Inverop has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Inverop has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Inverop's public wards, blessings, and other arcane systems.

Inverop has an Scientific Academy which provides higher education in the natural sciences.

Inverop possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Inverop's grid is powered by mana accumulators.

Inverop's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Inverop has a first rate hospital which caters to anyone in need of long term medical care.

Inverop has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Inverop has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Inverop's natural decorations nor waterways.

Inverop has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Inverop has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Inverop has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Inverop is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Inverop's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Inverop during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Stag, Emperor near Inverop are known to be more aggressive than normal.

Inverop's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Invocation energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 119
  • Farmers: 187
  • Farm Laborer: 335
  • Hunters: 227
  • Milk Maids: 151
  • Ranchers: 83
  • Ranch Hands: 174
  • Shepherds: 159
    • Farmland: 256580 m2
    • Cattle and Similar Creatures: 15956
    • Poultry: 191478
    • Swine: 12765
    • Sheep: 638
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6382

Craftsmen

  • Arms and Toolmakers: 145
  • Blacksmiths: 145
  • Bookbinders: 81
  • Buckle-makers: 87
  • Cabinetmakers: 132
  • Candlemakers: 236
  • Carpenters: 223
  • Clothmakers: 182
  • Coach and Harness Makers: 70
  • Coopers: 182
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 62
  • Cutlers: 55
  • Fabricworkers: 148
  • Farrier: 440
  • Furriers: 41
  • Glassworkers: 220
  • Gunsmiths: 134
  • Harness-Makers: 62
  • Hatters: 128
  • Hosiery Workers: 44
  • Jewelers: 72
  • Leatherwrights: 177
  • Locksmiths: 61
  • Matchstick makers: 104
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 86
  • Paper Workers: 98
  • Plasterers: 88
  • Pursemakers: 111
  • Roofers: 67
  • Ropemakers: 65
  • Rugmakers: 63
  • Saddlers: 118
  • Scabbardmakers: 143
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 59
  • Soap and Tallow Workers: 223
  • Tailors: 364
  • Tanners: 79
  • Upholsterers: 87
  • Watchmakers: 85
  • Weavers: 193
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 43
  • Beer-Sellers: 81
  • Booksellers: 98
  • Butchers: 172
  • Chandlers: 167
  • Chicken Butchers: 174
  • Entrepreneurs: 66
  • Fine Clothiers: 145
  • Fishmongers: 172
  • Florists: 39
  • Potion Sellers: 110
  • Resellers: 245
  • Spice Merchants: 88
  • Wine-sellers: 127
  • Wheelwright: 101
  • Woodsellers: 61

Service workers

  • Bakers: 335
  • Barbers: 283
  • Coachmen: 95
  • Cooks: 303
  • Doctors: 137
  • Gamekeepers: 104
  • Grooms: 56
  • Hairdressers: 212
  • Healers: 179
  • Housekeepers: 182
  • Housemaids: 354
  • House Stewards: 177
  • Inns: 59
  • Laundry maids: 113
  • Maidservants: 193
  • Nursery Maids: 120
  • Pastrycooks: 255
  • Restaurateur: 245
  • Tavern Keepers: 245

Specialized Laborer

  • Ashworkers: 90
  • Bleachers: 59
  • Chemical Workers: 36
  • Coal Heavers: 141
  • In-Town Couriers: 141
  • Long Haul Couriers: 145
  • Dockyard Workers: 127
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 174
  • Millers: 141
  • Miners: 151
  • Oilmen and Polishers: 99
  • Postmen: 145
  • Pure Finder: 82
  • Skinners: 182
  • Sugar Refiners: 36
  • Tosher: 93
  • Warehousemen: 212
  • Watercarriers: 146
  • Watermen, Bargemen, etc.: 187

Skilled Laborers

  • Accountants: 89
  • Alchemist: 100
  • Clerk: 130
  • Dentists: 67
  • Educators: 174
  • Engineers: 89
  • Gardeners: 65
  • Mages: 48
  • Plumbers: 70
  • Pharmacist: 75
  • Professors: 27
  • Scientists: 46
  • Wizards: 28

Civil Servants

  • Adventurers: 60
  • Bankers: 89
  • Civil Clerks: 141
  • Civic Iudex: 70
  • Consultants: 41
  • Exorcist: 141
  • Fixers: 77
  • Kami Clerk: 123
  • Landlords: 119
  • Lawyers: 78
  • Legend Keepers: 118
  • Militia Officers: 797
  • Monks, Monastic: 205
  • Monks, Civic: 205
  • Historian, Oral: 130
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 155
  • Priests: 277
  • Rangers: 85
  • Rat Catchers: 98
  • Scholars: 104
  • Spiritualist: 122
  • Slayers: 35
  • Storytellers: 223
  • Military Officers: 245

Cottage Industries

  • Brewers: 177
  • Comfort Services: 265
  • Enchanters: 73
  • Herbalists: 68
  • Jaminators: 245
  • Needleworkers: 212
  • Potters: 99
  • Preserve Makers: 187
  • Quilters: 88
  • Seamsters: 398
  • Spinners: 172
  • Tinker: 70
  • Weaver: 172

Artists

  • Actors: 70
  • Architects: 25
  • Bards: 101
  • Costumers: 38
  • Dancers: 75
  • Drafters: 41
  • Engravers: 49
  • Fine Furniture Carpenters: 31
  • Glaziers: 67
  • Inlayers: 60
  • Musicians: 177
  • Painters, Art: 32
  • Playwrights: 67
  • Sculptors, Art: 56
  • Wood Carvers: 220
  • Writers: 199

Produce Industries

  • Butter Churners: 245
  • Canners: 172
  • Cheesmakers: 220
  • Ice Merchants: 27
  • Millers: 132
  • Picklers: 106
  • Smokers: 77
  • Stockmakers: 72
  • Tobacconists: 99
  • Tallowmakers: 138

24570 of Inverop's population work within a Foundational Occupation.

36065 of Inverop's population do not work in a formal occupation, but do contribute to the local economy. 3191 (5%) are noncontributers.

Points of Interest

Inverop produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Inverop is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a drought plaguing Inverop. One of Inverop's local festivals commemorates this miracle.

History